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OSE ... Now With Tentacles!

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— WHAT IS THIS? — This is a set of house rules for OSE. It requires the Old School Essentials Core Rules and the Classic Fantasy books. Only ascending AC is listed. — CLASSES — Class: Slayer Class: Slayer Slayers are adventurers who have sworn to fight the darkness. They are equipped with ancient crafts they can use to defeat their foes and defend their allies. - Requirements: None - Prime requisite: WIS - Hit Dice: 1d6 - Maximum level: 14 - Armour Class: 12 - Weapons & Armour: Any non-firearm - Languages: Common, Ancient Slayers must carry a holy symbol. This allows them to cast divine spells. They can spend time and money on magical research to learn new spells and when they reach 9th level, they are able to create magic items. They may also use scrolls, wands, staves and staffs that channel divine magic. Any of the slayer’s spells can be discharged as a ‘cure light wounds’ or ‘protection from evil’ spell. A slayer may attempt to cast a spell which has been fully de...