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Canterbury Campaigns

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Canterbury Campaigns. Like the Westmarches campaign, Canterbury campaigns are another style of play with a few basic principles. It is named after the Canterbury Tales, where a colourful group of pilgrims tell strange tales on a long journey. It is designed to allow multiple DM’s to run sessions without worrying about party or setting consistency. It essentially takes a Keep on the Borderland-style home town and puts makes it mobile - the home base is the party itself and the inn is a campfire. It is often lamented that it's hard to make travel interesting. In a Canterbury campaign, the whole thing is travel, but is made interesting by having travel as the setting into which adventures are placed. Characters start in a Home Base, a town on the edge of the Wilderness. It offers rest, information and supplies, but little else. This forces the party on the path to adventure as quickly as possible but gives them a safe spot to get attached to. The Wilderness contains a Final Destinatio...